Thursday, September 13, 2018

Aberrant summon generator

Ability

  1. Claws
  2. Lightning
  3. Fire
  4. Grasp
  5. Psychic
  6. Negation (magic/fire/sound)

Senses

  1. Light
  2. Sound
  3. Movement
  4. Magic
  5. Contact
  6. Heat

Behavior

  1. Attack stimuli
  2. Repel stimuli
  3. Seek stimuli
  4. Avoid stimuli
  5. Attack randomly
  6. Move randomly

Movement

  1. Immobile
  2. Walk
  3. Float
  4. Crawl
  5. Roll
  6. Teleport

Shape

  1. Humanoid
  2. Human
  3. Beastial
  4. Wormlike
  5. Shapeless
  6. Geometric

Mutation

  1. Eyes
  2. Teeth
  3. Limbs
  4. Heads
  5. Skin flaps
  6. Tendrils

Deformity

  1. Eyeless
  2. Mouthless
  3. Headless
  4. Skinned
  5. Boneless
  6. Desiccated

Entrance

  1. Flash of light
  2. Burst of smoke
  3. Fissure in the ground
  4. Coalescing ooze
  5. Ripple of space
  6. Swarm of vermin

Examples

4, 3, 4, 5, 2, 3, 5, 1
Dolgru Var Namm
Appears with a flicker of dull, orange-yellow light, this being resembles an enormous human with many arms and legs lying in a limp heap. It is quite cowardly despite its strength, and will flee readily from any rapid motion, crushing anything in its path and ripping through walls with its numerous, seemingly broken arms. It is thought, by those few scholars who know of it, to perhaps be a lost god of the giants, twisted and broken in a war with a distant unknown pantheon.

3, 4, 2, 6, 5, 1, 4, 4
Valafar
When summoned, this being first appears as blood seeping from the eyes of any nearby mortals, though that will quickly gather and build into a sagging mound of muscle and fat, dotted with eyes. The eyes glow a soft orange, and can splash jets of flame from their corners, or move the creature in an instant through a blue beam of light. If it comes across any source of magic it will attempt to drive them off with its fires, or use the flames to goad mortals into removing magical objects. It is subtly careful to never truly harm magical creatures or items, but is quite careless for the mundane.

2, 6, 3, 2, 3, 4, 2, 2
Tremellin
Carried atop three tall, spindly legs, this worm crackles with energy and has three heads with no mouths. It appears in a thunderclap of dark grey cloud, before rising to its full height of about five meters. Its six eyes look through any kind of boundary for the most heated object within its reach, which it then lowers itself to warp around and exchange energy, heat for lightning. It seems to find comfort in this act, and will rest there until dismissed.

In my personal game I'm going to have summoners roll on this table every level, but you can use it for any bizarre creatures you want. It obviously doesn't do everything for you, but that's how it allows for creativity!

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