Showing posts with label generator. Show all posts
Showing posts with label generator. Show all posts

Sunday, October 31, 2021

Auto Generator repository

Character generator, using races and classes based on Tajira, my homebrew setting. If you want to change those details though, it should be perfectly usable for just about any setting, from epic to historical fantasy. Also, it generates a fully original name each time, so feel free to just roll up names! (This is probably my best work here, and also the most liable to change.) 

(The character generator has been removed until I have a better sense of the world and some more well established content.)
Name generator:

 

Weapon generator:

Specific sword generator, because swords are surprisingly unusual in a lot of weirdly specific ways:

Shield generator:

Nightmares:

Elementals:

Undead:


Crystals! After following a lot of mineral and crystal accounts on social media I feel like a major element fantasy crystals tend to miss out on is the sense of contrast that's almost inherent to any crystal. So I tried to capture that, as well as the incredible, beautiful variety of crystals.




Notes: this page is where I'll be keeping all my auto-generator buttons. They're fun to make, but I don't want to fill my blog with endless posts of just one or two generators. Instead, I'm going to make this post, pin it somewhere prominent, and just add generators to it whenever I make them! I won't be deleting my old generator posts, but I'll probably be redoing as many of them as I feel are worth preserving and posting it all here. The generators in the current sidebar will likely be replaced with a link to this post.

As always, all of these are thanks to Spwack on Slight Adjustments for creating an incredible tool that lets you, yes you! turn your lists of words into auto generator buttons. I've failed to learn programming around half a dozen times so if I can use the tool to make these, truly anyone can.

Friday, September 18, 2020

Villain generator and respectful necromancy

Some assembly required, but this generator will give you all the necessary touchstones to create a weird, non-problematic, memorable villain for your campaign.

Evil Knights, by Juan Pablo Roldan


Necromancy doesn't have to be evil and reviled. There are respectful ways to commune with the dead, with one's ancestors and forefathers. It's certainly possible to re-frame any necromancy spell in a way that's amicable and honoring to the dead, but these are some examples that are kind of inherently that way already.

Anito x Shaman
Anito x Shaman, by Tuntun Dizon

  1. Speak with dead: you recall the spirit of the dead and ask them questions. Sometimes this is posed as a torturous process, but there's no reason it has to be.
  2. Gentle repose: certainly protective, and infinitely less degrading than embalming. Seriously look into it, don't get embalmed.
  3. Spirit guardians: bring back the great warriors of the past to fight again! Especially if they aren't forced to fight for you, and will only join if you convince them to.
  4. Soothe souls: calm their anger, lessen their pain, allow them to communicate or pass on more easily.
  5. Medium possession: allow the dead to inhabit your body and control your actions for a time, giving them one chance to complete any unfinished business.
  6. Detect dead: especially if it can only sense the undead or those who have no received their proper final rites, to be laid to rest.

Obviously I would encourage other writers to design even undead in a way that's not exploitative or evil, such as making an agreement to benefit the souls of the dead, or giving them temporary life for their own use (such as the possession one). Any practice can be of particular virtue or vice, depending on the attitude it is approached with and the goals held in mind. In Tajira, illusionists are seen as evil, duplicitous, and cowardly for manipulating perception and invading dreams.

 

Many thanks to Kali, creator of Fight With Feelings for helping me out on the villain generator!

Friday, September 11, 2020

My favorite class, fun generators, and a new direction

The Soulknife was my favorite class concept when I only knew about the 3.x games. I emphasize concept there because the actual mechanics of the class were hot garbage. It was described by some as a straightjacket that would ruin any build (I know), it was purely combat based with poor stats for combat and a core ability that neither meshes well with any other class nor outperforms the magic equipment you should technically be getting as you level, according to RAW. So I redesigned it with GLOG sensibilities, then updated that design recently with more experience and insight into RPG design, then read the latest GLOG rules and updated it again to be as fully compatible as I could manage. I probably won't be posting much in the way of classes aside from this, since it's my favorite.

Soulknife

Each level of Soulknife gives you +1 to throwing attacks.

A    |mind blade

B    |steelmind, nightmare

C    |gravitation

D    |shatter

Mind Blade

Conjure a blade of mental energy in the form of a dagger or any weapon you've used in combat. It can also imprint the form of a tool, such as a rope or shovel. It takes an action to conjure and disappears if it leaves your hand for an hour.

Steelmind

Channel your mind blade energy through a physical weapon, increasing its attack by +2, but adding a damage marker every minute it remains channeled.

Nightmare

Steal the dreams of a sleeping person, leaving them with a restless night and allowing you to imbue one mind blade attack with an additional die of damage. Cannot imbue while channeling steelmind.

Gravitate

Your mind blade can pull you to its location as long as it is within view, at two times running speed.

Shatter

Explode your mind blade on command as an action, or instantly if someone attempts to disarm or sunder it. This deals 2d6 damage to anyone within melee range excluding yourself, and you cannot summon it again until you retrieve it within your dreams.

The Beginning of the End by RAHDS


I'd also like to take a moment to outline my current philosophy when designing a GLOG class. It's pretty challenging and strict, but I think it works with the framework of 'constraint inspires creativity.' At template A you obviously have the core idea of the class, which I like to include with some level-independent progression if possible. Template B is great for multiclass synergy type abilities, so people can take 2/2 and get some cool combinations. Template C is kind of like a free space where you can flesh out or expand the core class idea, but it's unfortunately too late to really start with the progression ability. Then template D is good for the capstone ability, which I think should be cool and flashy but risky or costly to use. I've heard arguments against capstone abilities, but as long as you're good at designing the abilities leading up to it that shouldn't be a problem.

 

Generators

If you both really want to design wacky classes, but have managed to run out of ideas, this should give you some weird ones:


Fantasy tree generator. Some of the results are pretty wild, but most should be scaleable to either mundane rumors or arcane foliage of myth:


And here is a fashion trend generator. It won't give you a specific outfit, but should prompt enough broad traits to build a sense of style for a locality:


Faint Slumber by Pavel Kolomeyets


Priorities

Finally, I've decided to stop working on systems, or at least stop focusing on them, until I get some more experience running things at the table, and probably read more existing systems. The most useful things I find on other blogs are environments, characters, items, puzzles, and monsters (in descending order of usefulness), and then after that there are mechanical and philosophical considerations that can sometimes be interesting. I'll be using Arnold's most up to date GLOG rules as my basis for mechanics, but mostly using a fiction-first focus. Surely everyone is even more excited to read about this than I am to write it.

Saturday, December 7, 2019

Monster generators

Some monster generating buttons, simple but fun random monsters. The elemental one indicates a broad sense of how powerful it is, but you should feel free to modify any and all details to suit your needs.

Chimera, or just a very general animal hybrid monster generator


The Roam - Semargl, Pilgrim's Companion by Timur Kvasov

Elemental


Token - Elemental by Svetlin Velinov

Aberration, alien, outsider, or any other bizarre creatures when you really want something freaky. In my game system these are conjured by the Summoner.



Ancient by Ryan Barry

These generators were made using Spwack's 'Automatic List to HTML Translator - Version 2' on Meandering Banter. Check it out and make your own magic buttons right here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

Friday, November 29, 2019

Blog update

Mostly I just want to draw your attention to the new buttons on the sidebar, just under that 'about me' section! I'll also add them to this post, for mobile users. Also added a tag list, links to my favorite blogs and Patreon, a search bar, and a few other things. Thanks for your time!

Generates a new character with appearance, personality, and backstory. Doesn't add stats, so you should be able to use them for any game in a medieval fantasy setting with a good amount of flexibility:


Nonmagical but unique weapon. They should be fairly plausible and usually practical, but may end up pretty out there:


Potion generator, mostly for the GM but hopefully it'll be fun for players too. These potions are temporary buff types, maybe I'll add permanent ones and downsides later on:


These buttons were made using a tool built by Spwack at Meandering Banter. Check it out here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

Saturday, November 23, 2019

Player character appearance

These should be free to roll if the player wants, but shouldn't be compelled.

Race

1d20

  1. Mebirinu
  2. Kippil
  3. Veshkin
  4. Tula
  5. Fahd
  6. Gollo
  7. Yingao
  8. Ort
  9. Finnin
  10. Shimex
  11. Nihemi
  12. Bolshu
  13. Purple Cikrem
  14. Blue Cikrem
  15. Green Cikrem
  16. Yellow Cikrem
  17. Orange Cikrem
  18. Red Cikrem
  19. Black Cikrem
  20. Grey Cikrem

Height

1d6
  1. Very short
  2. Short
  3. Average
  4. Tall
  5. Hunched
  6. Stilts

Old Crane UTA by David Aguilera De Casi

Body shape

1d6
  1. Slender
  2. Fat
  3. Average
  4. Muscular
  5. Bulky
  6. Chubby

Hair color

1d20
  1. Brown
  2. Raven
  3. Blonde
  4. Ginger
  5. Red
  6. Dirty blonde
  7. Platinum
  8. Silver
  9. White
  10. Salt and pepper
  11. Orange
  12. Yellow
  13. Green
  14. Blue
  15. Indigo
  16. Violet
  17. Transparent
  18. Mirror
  19. As the sky
  20. Whatever it touches

dye in your color by Kar Wun Tan

Hair style

1d20
  1. Shaved
  2. Buzzed
  3. Pixie
  4. Bob
  5. Straight
  6. Ponytail
  7. Pigtails
  8. Bangs
  9. Swept back
  10. Wavy
  11. Curly
  12. Braided
  13. Frazzled
  14. Mohawk
  15. Fade
  16. Spiked
  17. Dreadlocks
  18. Bowl
  19. Afro
  20. Topknot

Age

1d6
  1. Barely adult
  2. Young adult
  3. Adult
  4. Mature
  5. Aging
  6. Elderly

QiKun et Yun by shans Zhu

Eye color

1d6
  1. Brown
  2. Hazel
  3. Blue
  4. Green
  5. Grey
  6. Black

Saturday, July 27, 2019

1d100 Character Memories

Still working on my city generator, but this list of character memories is fully filled out, one hundred with no repeats!* Hopefully this will help with generating new characters, especially for players who don't have much experience with roleplaying/writing, and with so many they can roll as many as they want.

*I think

1d100 memories
  1. Parents used to cook a special meal.
  2. Parents punished minor misbehavior with beatings.
  3. Family was an unstable web of distrust and manipulation.
  4. Siblings were always competing to outdo one another.
  5. Grew up with a beloved doll.
  6. Family was killed in war.
  7. Family died of plague.
  8. Parents restricted personal interests.
  9. Parents paid little attention.
  10. Saw a travelling magic show when it stopped in town.
  11. Bullied by other local children.
  12. Had something precious stolen.
  13. Had something valuable stolen.
  14. One of the local children had a memorable quirk.
  15. Played nobility with other children.
  16. Had an imaginary friend.
  17. Encountered magic before adventuring.
  18. Nearly died in an accident.
  19. Ran away from home.
  20. Created a secret language with friends.
  21. Had a tryst with someone from a different class in society.
  22. Attended a royal execution.
  23. Got kidnapped.
  24. Did something incredible, thanks to luck.
  25. Befriended a wild animal.
  26. Parents praised every effort.
  27. A hated pet died.
  28. A beloved pet died.
  29. Got into a really embarrassing accident.
  30. Knew how to play an instrument, but forgot.
  31. Worked at a festival.
  32. Got lost on a trip through the city.
  33. Witnessed a supernatural possession.
  34. Survived a very dangerous accident through luck.
  35. Got saved from a very dangerous accident.
  36. Looked up to a local knight.
  37. Feared a local knight.
  38. Family shared everything.
  39. Found true love, but lost it.
  40. Sought true love, but never found it.
  41. Never wanted true love, but faked it for someone else.
  42. Deemed blessed by the clergy.
  43. Deemed cursed by the clergy.
  44. Broke into a house with other children.
  45. Broke into a house alone.
  46. Found a treasure, had it stolen.
  47. Found a treasure, and wasted it.
  48. Had a terrible experience with drugs.
  49. Had a terrific experience with drugs.
  50. Thought an animal spoke to them once. It did.
  51. Thought an animal spoke to them once. It didn't.
  52. Heard the voice of a god.
  53. Parents spoke of a family curse.
  54. Once got embarrassed by a relative.
  55. Honored by a visiting relative.
  56. Shamed by a distant relative.
  57. Targeted by a nasty rumor.
  58. Used a nasty rumor against a peer.
  59. One step removed from a local scandal.
  60. Was once the center of a local scandal.
  61. Shook an addiction.
  62. Celebrated the passage of victorious soldiers.
  63. Hid while allied soldiers raided.
  64. Hosted peaceful enemy soldiers.
  65. Watched the passage of defeated soldiers.
  66. Hid while enemy soldiers raided.
  67. Wrote a love song that didn't work out.
  68. Wrote a love song that worked perfectly.
  69. Came up with a drinking song that really picked up.
  70. Came up with a drinking song that nobody ever joins.
  71. Watched an elderly relative die.
  72. Witnessed murder in a semi-public area.
  73. Witnessed sex in a semi-public area.
  74. Joined a secret ritual in the wilderness.
  75. Joined a secret ritual in town.
  76. Tried a strange and exotic dish that was delicious.
  77. Tried a strange and exotic dish that was sickening.
  78. Rode a ship once.
  79. Parents had a really nice dining set.
  80. Once saw a magic item one parent secretly owned.
  81. One of the neighbors wasn't human, nobody else knew.
  82. One of the neighbors wasn't human, everybody knew.
  83. Spent a night in the castle.
  84. Spent a night in the wilderness.
  85. Spent a night in the dungeon.
  86. Helped a merchant make a sale.
  87. Stopped a con artist from pulling a scam.
  88. Helped a con artist pull off a scam.
  89. Scammed a traveller once.
  90. Scammed a neighbor once, they never caught on.
  91. Scammed a neighbor once, later they realized.
  92. Got into an argument against all the other children.
  93. Got into an argument against the entire family.
  94. Got into an argument with one peer.
  95. Got into an argument with one relative.
  96. Saw something unforgettable that nobody else remembers.
  97. Everyone always talked about something crazy that you couldn't have forgotten.
  98. Once got injured practicing with a weapon.
  99. Pulled off a stupid dare.
  100. Failed a stupid dare.

Friday, June 7, 2019

Halo generator

For when you really just need to roll up some kind of weird halo, be it for strange gods, bizarre angels, or even a really out there OC if need be. This can be helpful for a god/religion generator I'm working on.

Shape

  1. Circular
  2. Traingular
  3. Square
  4. Lines
  5. Flame
  6. Symbol

Color

  1. White
  2. Gold
  3. Black
  4. Rainbow
  5. Mirrored
  6. Clear

Area

  1. Above the head
  2. Behind the head
  3. Behind the shoulders
  4. Behind the hips
  5. Behind the hands
  6. Below the feet

Effect

  1. Glowing
  2. Dripping
  3. Crackling
  4. Spiked
  5. Spinning
  6. Rippling

Tuesday, April 23, 2019

Elementals generator

Based quite a lot on an elemental generator I found a while back, but couldn't find again. They gave me the idea to have elemental animals and hybrids. This one is very simple and quick, as is my wont.

Element

  1. Fire
  2. Lightning
  3. Ice
  4. Oil
  5. Shifting
  6. Hybrid (roll twice and use the best or worst attributes of both)

Form

  1. Humanoid
  2. Herbivore
  3. Carnivore
  4. Dinosaur
  5. Geometric (such as a sphere, cube, tetrahedron)
  6. Shapeless

Herbivore

  1. Rabbit
  2. Jay
  3. Deer
  4. Horse
  5. Sturgeon (flying)
  6. Warthog

Carnivore

  1. Bear
  2. Lynx
  3. Wolf
  4. Hawk
  5. Shark
  6. Fox

Dinosaur

  1. Velociraptor
  2. T-Rex
  3. Triceratops
  4. Pterodactyl
  5. Stegosaurus
  6. Apatoaur

Motive

  1. Seeking similar elements
  2. Seeking disparate elements
  3. Violent
  4. Curious
  5. Frightened
  6. Inscrutable

Hit dice

  1. Weak
  2. Moderate
  3. Tough
  4. Strong
  5. Formidable
  6. Terrifying

Examples

Ice, herbivore, warthog, seeking similar elements, formidable
A huge warthog with ice crystals jutting from its back, and tusks made of ice crystals. It seeks cold and water, and is enraged by fire.

Oil, dinosaur, pterodactyl, seeking disparate elements, weak
Slick triangular wings drip trails of oil to the ground as this pointed creature slips through the air. It seeks to dilute water and encourage fires.

Oil, carnivore, shark, violent, terrifying
Staining the water with its passage, this selachian leviathan slaughters all that it sees, devouring fish seemingly without ceasing and murdering whales.

Wednesday, January 30, 2019

Weapon Generator

I've seen a few magical weapon generators around, and wanted to design one for lower magic settings, creating specialized nonmagic weapons, or just as a baseline before adding magic powers to it. Some thought should be put into how the weapon looks and works, for example a short blade with a long haft would be a spear, whereas a short blade with a one handed haft would be a dagger.

Table

Head


  1. Long blade
  2. Short blade
  3. Axe
  4. Mace
  5. Hammer
  6. Scythe

Haft length

  1. One handed
  2. Hand and a half
  3. Two handed
  4. Medium length
  5. Long
  6. Chain

Decoration area

  1. Head
  2. End
  3. Side
  4. Cross guard
  5. Handle
  6. Pommel

Sword tip (for long blades or short blades)

  1. Pointed
  2. Curved
  3. Angular
  4. Square
  5. Forked
  6. Round

Sword shape (for long blades or short blades)

  1. Straight
  2. Narrow
  3. Curved
  4. Weighted
  5. Round
  6. Wavy

Axe type

  1. Straight
  2. Curved
  3. Bearded
  4. Narrow
  5. Round
  6. Angular

Mace type

  1. Flanged
  2. Morningstar
  3. Club
  4. Round
  5. Skull
  6. Figure

Hammer type

  1. Four pointed
  2. Flat
  3. Pick
  4. Flared
  5. Tapered
  6. Figure

Scythe type

  1. Curved
  2. Straight
  3. Angular
  4. Rounded
  5. Squared
  6. Double

Handle material

  1. Dark wood
  2. Light wood
  3. Red wood
  4. Ebony
  5. Ivory
  6. Copper

Grip type

  1. Leather
  2. Cloth
  3. String
  4. Steel
  5. Silver
  6. Gold

Pommel shape

  1. Circle
  2. Ball
  3. Diamond
  4. Triangular
  5. Broad
  6. Curve

Crossguard

  1. Straight
  2. Curled
  3. Flared
  4. Basket
  5. Circular
  6. None

Decoration type

  1. Lining
  2. Engraving
  3. Embossing
  4. Filigree
  5. Painting
  6. Plating

Head material

  1. Steel
  2. Stone
  3. Bronze
  4. Iron
  5. Silver
  6. Gold

Examples

Mace head, medium length, decorated crossguard, morningstar head, ivory handle, string grip, broad pommel, straight crossguard, plated decoration, iron head

Classic morningstar mace, of an old design but with fine materials, probably made for a wealthy warrior or leader in bygone eras. The head is made of iron but the hilt is long and carved of ivory, with a grip of string wrapped in a fine pattern. It possesses a guard just below the head that has been plated with gold, further emphasizing its value.
-
Long blade, one handed, decorated pommel, square tip, round blade, copper handle, cloth grip, triangular pommel, curled crossguard, filigree decoration, silver blade

Holy sword with a wide curved, silver blade representing the cleansing power of the moon against the accursed. There is a twin weapon of gold representing the sun which supposedly wards off demons. The pommel is a wide cone with a delicate filigree across the rounded surface, and the handle is copper wrapped in silk.
-
Axe blade, chain, decorated crossguard, narrow blade, light wood haft, gold grip, diamond pommel, curled crossguard, gemstone decoration, gold blade

The blade of this weapon is narrow and golden, almost like a chisel, on the end of a lightly hued wooden chain and a golden handle. There is a diamond shaped pommel, with a crossguard on the handle bearing a large ruby.

Simplified examples

If you need to roll up something quick or aren't concerned with all the little details, you can just roll the head type, length, and decoration. I would recommend not rolling for the head material for most weapons either way, only on particularly special ones.

Long blade, one handed, decorated crossguard
Arming sword with a gilded crossguard.

Hammer, long, decorated pommel
Polehammer with a golden cap at the bottom end.

Short blade, one handed, decorated handle
A fine dagger with filigree along the grip.

Wednesday, September 12, 2018

Potion Generator

Random Potion Generator

Use this to generate some interesting random potions. Tables are written in descending order of significance, so you can just keep rolling until you get a potion exactly as complex as you want. You can even roll multiple times on a given table, especially side effects and flavors.

Effect 

  1. Increased accuracy
  2. Increased hit points (long-lasting)
  3. Glow (long-lasting)
  4. Invisibility
  5. Darksight
  6. Water breathing
  7. Levitation
  8. Haste

Side Effect 

  1. Change skin color
  2. Change hair color
  3. Grow feathers
  4. Grow scales
  5. Eyes sprout from skin
  6. Teeth sprout from skin
  7. Gain weight
  8. Vomit

Flavor 

  1. Fruity
  2. Citrus
  3. Salty
  4. Bitter
  5. Sour
  6. Bland
  7. Spicy
  8. Tangy

Texture 

  1. Carbonated
  2. Oily
  3. Pulpy
  4. Gritty
  5. Creamy
  6. Thick (like pudding)
  7. Syrupy
  8. Foamy

Size 

  1. Microliter (droplet)
  2. Millileter (dram)
  3. Centiliter (10ml or two tbsp)
  4. Deciliter (100ml or half cup)
  5. Two deciliters (200ml or one cup)
  6. Half liter (two cups)
  7. Liter (one bottle)
  8. Two liters (jug)

Container

  1. Glass bottle
  2. Clay jar
  3. Waterskin
  4. Stone pitcher
  5. Crystal decanter
  6. Metal vial
  7. Wax-coated sponge
  8. Magic field

Cursed Effect 

  1. Blind
  2. Numb
  3. Paralyzed (short-lasting)
  4. Asleep (after potion wears off)
  5. Addictive
  6. Repulsive (can't drink another)
  7. Gibberish
  8. Sluggish (half movement)

Examples

2, 7, 3, 3, 7, 5, 5
A semi-common drug known to those in the underground as Filler, it is relatively unknown in normal society. Its taste alone could be described as inoffensive, but the texture makes it highly unpleasant to most. Drinking it causes growth of a type of firm fat deposits that resemble muscle, but soften into normal fat over night. An adventurer's dose is usually sold in finely carved crystal decanters that would make the the whole thing hard to get down during the heat of battle, so most dealers will recommend drinking it at the start of the day.

5, 3, 1, 7, 6, 4, 3
Usually imported from tropical islands, this potion is kept in the same stone cups used to mix it from exotic fruits and herbs. It is known as Eagle Eye because it allows the drinker to see through any shadow, but causes feathers to sprout from the drinker's shoulders and hips. The shift in vision is deeply disorienting, and stuns anyone who drinks it for up to a minute. Certain adventurers tout it as a superior alternative to torches or oil lamps, but most stick with fire, and Eagle Eye remains a niche product.

7, 1, 4, 5, 8, 7, 8
Referred to as Cloud, or drinkable clouds, this is thought of by most adventurers as being of little use, but it retains a high price for its popularity among the upper class. The drinker will find themselves floating gently in the air, as though swimming. Most often it is stripped of the wax and then warmed until it becomes thinner and drips out of the sponge, giving it a flavor often compared to tea. The large size of the sponge is one of the biggest hindrances for an adventurer.

In my opinion these examples I rolled up are a perfect sign of how good this table is, and my only hope is that others will find it as useful and enjoyable as me.

Tuesday, July 17, 2018

Wand Generator

Power

  1. Fire
  2. Ice
  3. Lightning
  4. Oil
  5. Grasp
  6. Shrink
  7. Polymorph (bear, lynx, hawk, deer, rabbit, or horse)
  8. Negation (magic/fire/sound)

Target

  1. Individual (creature or item)
  2. Line
  3. Cone
  4. Circle
  5. Wall
  6. Nearest sound
  7. Nearest magic
  8. Random

Material
  1. Wood: Plain wooden wand.
  2. Base metal: Iron, nickel, copper, lead, zinc, or a combination.
  3. Noble metal: Gold, silver, platinum, mercury(?), electrum, or a combination.
  4. Stone: Crude granite, fine marble, or even limestone.
  5. Gem: Ruby or sapphire, maybe quartz if you want.
  6. Glass: Preferably of a bright color, or hollow and full of liquid.
  7. Animal: Bone, bound leather, or a living worm.
  8. Reroll twice, combine results.
Shape
  1. Straight: A plain, straight wand.
  2. Forked: Splits into two ends, or maybe two handles.
  3. Flat: Broad and flattened, like a small plank.
  4. Crooked: Bent oddly.
  5. Spiral: Twists around like a corkscrew.
  6. Ring: Donut shaped, like a horseshoe or chakram.
  7. Object: Looks like a random mundane object, but is still clearly magical.
  8. Reroll twice, combine results.
Feature
  1. Bulbs: Rounded irregularities along the length of the wand.
  2. Thorns: Long spines or tiny bumps.
  3. Ripples: As if it was the surface of a lake as a stone skips, frozen and coiled into your hand.
  4. Grooves: As if gouged out with the tip of a blade.
  5. Holes: Running through the wand, possibly making it a tube.
  6. Runes: In whatever language you like.
  7. Utility: Functions as or contains in its design a mundane item, such as a key behind the handle, or a small holding compartment.
  8. Reroll twice, combine results.
Effect
  1. Glowing: Could pulse, or glow at certain times.
  2. Sparking: Might crackle intermittently, or when used.
  3. Flaming: Illusory, harmless flames or a candle flame at the tip.
  4. Oozing: Drips onto the floor, the user's hand, targets.
  5. Distortion: Causes a lensing effect around the wand, like a black hole or heat waves.
  6. Debris: Small chunks or dust float around it, or comprise part of its length.
  7. Voice: Echoes, whispers, screaming, or humming
  8. Reroll twice, combine results.
Examples

7: Shrink
5: Wall
7: Animal
Bone
2: Forked
Cracked and split
5: Holes
Cracks that run through the bone
2: Sparking
In the marrow

This dry, broken bone still feels somehow alive with twisted energy. It splits near the end, and inside the many cracks and holes there can sometimes be seen a crackle of dark energy. Casts out an elongated field of dark indigo lightning that will reach out to shock anything that passes over it, reducing its size dramatically for a brief period.

2: Fire
4: Circle
3: Noble metal (3: Platinum)
1: Straight
3: Ripples
Carvings of fish and waves
4: Oozing
Fish oil or algae

Powerful in the hands of a merfolk, on the surface world it feels slick and stinks of the sea. Some may call it cursed, but in truth it is simply out of place. Its power causes all liquid within the area of effect to ignite with green flames that burn water almost as if it were oil.

6: Negation
3: Cone
8: Combination of 6: Glass and 3: Noble metal (4: Mercury)
Hollow glass, full of mercury
4: Crooked
3: Ripples
5: Distortion
Extends the pattern of the ripples

An elongated, narrow cone of glass. It has a rough surface, carved in a wavy pattern that seems to extend an inch or so beyond the surface. Inside it contains some liquid metal that seems averse to heat.

Seems good for making some crazy looking wands. Maybe I'll come up with a wand effect table, or you can just use your spell list of choice.