This saddle will allow you and your horse (or other mount), to fly at high speed. It does not however, prepare the animal for this in any way, causing it to panic and requiring that you keep it calm and try to stay steady while flying.
In a roleplaying game, you could fly at a higher speed than your animal runs, but require handle animal or similar skill checks in order to remain on the animal. Maybe it could even grow accustomed to it over time, and require less difficult checks, or develop a desperate fear of heights and get even harder to stay on each time you lift off. Story-wise, it would be hilarious and terrifying, and probably create some tension depending on how everyone feels about the animal.
I will provide the weirdest, wildest RPG content I possibly can, and leave it for you the user to tone it down if you so need.
Tuesday, October 3, 2017
Tuesday, April 25, 2017
Followers of the Shattered Path
Many have heard of the New Map, the enormous library of records and charts kept by the Markers of the Shattered Path. You have likely met a Walker of the Shattered Path, travelling on a Shard to add to their tales. But few realize the full scope and history of the faith.
The story begins with their origin. It is said that the makers created our world, and when they had finished, devised the First Map. It held record of all things in this world, including the hidden road to paradise. However, the Unwalker refused to leave mortals with the First Map, as it could only travel where we have not tread, and so it stole the map so that it alone could know the path to paradise. When all things are discovered, the last Follower of the Shattered Path will find the Unwalker, and will guide all mankind into paradise with the First Map.
Those who seek the Unwalker are known as Walkers of the Shattered Path, and are known far and wide thanks to the inquisitive nature of the sect. It is possible for anyone to become a Walker, so long as their heart is free and their life is a journey, but there are a few simple rituals required to become an official member.
One begins their journeys as a Seeker of the Shattered Path, travelling with an elder Walker on one of their Shards. When the journey is complete, the Seeker will then record it in the New Map, writing their story and crafting their maps. Here they decide whether they will go on to become a Walker or Marker.
Markers are the scribes and recorders of the order, scribing the journeys of every Walker in their Shards, adding to the New Map with tales and maps of every exploration. They are reclusive, though it is not unheard of for one to journey in search of their own Shard, even after finishing their Seeking, it is considered uncouth to do so repeatedly.
Saturday, November 19, 2016
The City of Masks
The city of masks lies secluded in the midst of a dense forest, and can only be found through a few paths, somewhat hidden amongst the trees and undergrowth. But what is remarkable about this place is that the people wear mask whenever in public, because exposing one’s face in public is seen as vulgar and uncouth. In the city, one’s mask is a symbol of status and position, and there are a wide variety of masks for every profession. Masks produced here are obviously quite advanced, some of the more expensive masks are said to be able to stay on without straps or holsters of any kind, perhaps kept in place by some sort of magic. Interestingly, the city is also home to many of the world’s greatest singers, despite an otherwise lack of musical culture, with no instruments known to have their origins there, though some of the greatest singers in the entire world were born and even remain there.
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