Thursday, September 13, 2018

Aberrant summon generator

Ability

  1. Claws
  2. Lightning
  3. Fire
  4. Grasp
  5. Psychic
  6. Negation (magic/fire/sound)

Senses

  1. Light
  2. Sound
  3. Movement
  4. Magic
  5. Contact
  6. Heat

Behavior

  1. Attack stimuli
  2. Repel stimuli
  3. Seek stimuli
  4. Avoid stimuli
  5. Attack randomly
  6. Move randomly

Movement

  1. Immobile
  2. Walk
  3. Float
  4. Crawl
  5. Roll
  6. Teleport

Shape

  1. Humanoid
  2. Human
  3. Beastial
  4. Wormlike
  5. Shapeless
  6. Geometric

Mutation

  1. Eyes
  2. Teeth
  3. Limbs
  4. Heads
  5. Skin flaps
  6. Tendrils

Deformity

  1. Eyeless
  2. Mouthless
  3. Headless
  4. Skinned
  5. Boneless
  6. Desiccated

Entrance

  1. Flash of light
  2. Burst of smoke
  3. Fissure in the ground
  4. Coalescing ooze
  5. Ripple of space
  6. Swarm of vermin

Examples

4, 3, 4, 5, 2, 3, 5, 1
Dolgru Var Namm
Appears with a flicker of dull, orange-yellow light, this being resembles an enormous human with many arms and legs lying in a limp heap. It is quite cowardly despite its strength, and will flee readily from any rapid motion, crushing anything in its path and ripping through walls with its numerous, seemingly broken arms. It is thought, by those few scholars who know of it, to perhaps be a lost god of the giants, twisted and broken in a war with a distant unknown pantheon.

3, 4, 2, 6, 5, 1, 4, 4
Valafar
When summoned, this being first appears as blood seeping from the eyes of any nearby mortals, though that will quickly gather and build into a sagging mound of muscle and fat, dotted with eyes. The eyes glow a soft orange, and can splash jets of flame from their corners, or move the creature in an instant through a blue beam of light. If it comes across any source of magic it will attempt to drive them off with its fires, or use the flames to goad mortals into removing magical objects. It is subtly careful to never truly harm magical creatures or items, but is quite careless for the mundane.

2, 6, 3, 2, 3, 4, 2, 2
Tremellin
Carried atop three tall, spindly legs, this worm crackles with energy and has three heads with no mouths. It appears in a thunderclap of dark grey cloud, before rising to its full height of about five meters. Its six eyes look through any kind of boundary for the most heated object within its reach, which it then lowers itself to warp around and exchange energy, heat for lightning. It seems to find comfort in this act, and will rest there until dismissed.

In my personal game I'm going to have summoners roll on this table every level, but you can use it for any bizarre creatures you want. It obviously doesn't do everything for you, but that's how it allows for creativity!

Wednesday, September 12, 2018

Potion Generator

Random Potion Generator

Use this to generate some interesting random potions. Tables are written in descending order of significance, so you can just keep rolling until you get a potion exactly as complex as you want. You can even roll multiple times on a given table, especially side effects and flavors.

Effect 

  1. Increased accuracy
  2. Increased hit points (long-lasting)
  3. Glow (long-lasting)
  4. Invisibility
  5. Darksight
  6. Water breathing
  7. Levitation
  8. Haste

Side Effect 

  1. Change skin color
  2. Change hair color
  3. Grow feathers
  4. Grow scales
  5. Eyes sprout from skin
  6. Teeth sprout from skin
  7. Gain weight
  8. Vomit

Flavor 

  1. Fruity
  2. Citrus
  3. Salty
  4. Bitter
  5. Sour
  6. Bland
  7. Spicy
  8. Tangy

Texture 

  1. Carbonated
  2. Oily
  3. Pulpy
  4. Gritty
  5. Creamy
  6. Thick (like pudding)
  7. Syrupy
  8. Foamy

Size 

  1. Microliter (droplet)
  2. Millileter (dram)
  3. Centiliter (10ml or two tbsp)
  4. Deciliter (100ml or half cup)
  5. Two deciliters (200ml or one cup)
  6. Half liter (two cups)
  7. Liter (one bottle)
  8. Two liters (jug)

Container

  1. Glass bottle
  2. Clay jar
  3. Waterskin
  4. Stone pitcher
  5. Crystal decanter
  6. Metal vial
  7. Wax-coated sponge
  8. Magic field

Cursed Effect 

  1. Blind
  2. Numb
  3. Paralyzed (short-lasting)
  4. Asleep (after potion wears off)
  5. Addictive
  6. Repulsive (can't drink another)
  7. Gibberish
  8. Sluggish (half movement)

Examples

2, 7, 3, 3, 7, 5, 5
A semi-common drug known to those in the underground as Filler, it is relatively unknown in normal society. Its taste alone could be described as inoffensive, but the texture makes it highly unpleasant to most. Drinking it causes growth of a type of firm fat deposits that resemble muscle, but soften into normal fat over night. An adventurer's dose is usually sold in finely carved crystal decanters that would make the the whole thing hard to get down during the heat of battle, so most dealers will recommend drinking it at the start of the day.

5, 3, 1, 7, 6, 4, 3
Usually imported from tropical islands, this potion is kept in the same stone cups used to mix it from exotic fruits and herbs. It is known as Eagle Eye because it allows the drinker to see through any shadow, but causes feathers to sprout from the drinker's shoulders and hips. The shift in vision is deeply disorienting, and stuns anyone who drinks it for up to a minute. Certain adventurers tout it as a superior alternative to torches or oil lamps, but most stick with fire, and Eagle Eye remains a niche product.

7, 1, 4, 5, 8, 7, 8
Referred to as Cloud, or drinkable clouds, this is thought of by most adventurers as being of little use, but it retains a high price for its popularity among the upper class. The drinker will find themselves floating gently in the air, as though swimming. Most often it is stripped of the wax and then warmed until it becomes thinner and drips out of the sponge, giving it a flavor often compared to tea. The large size of the sponge is one of the biggest hindrances for an adventurer.

In my opinion these examples I rolled up are a perfect sign of how good this table is, and my only hope is that others will find it as useful and enjoyable as me.