Saturday, November 2, 2019

Fae creatures

The fae are strange peoples who live in woods and wilderness. They are innately magical, tricky and wild, and almost always dangerous, though they fear iron and cannot pass by the threshold of a home without invitation.

Pixie

HD: 0 (1 vigor)
Found: 1d6 deep woods

Appearance: a dainty person, shrunken down that they could fit comfortably in a tall glass. Fabulous wings like a jeweled butterfly sprout from their back, leaving twinkling particles drifting in the air. They often hold a ribbon or bit of jewelry.
Voice: a small bell
Wants: to make mischief, take pretty things, and help their friends
Tactics: chaotic and tricky

Attack: -1
Defense: +4
Speed: +3

Abilities

  1. Wink: with a burst of twinkling lights, they can force one to teleport a short jaunt away (usually around 20 meters). Because of this, they use this power against dangers but not on friends.


It is said that the pixies can change the fates of the cursed, though these stories are always quick to note that they cannot cure one. Oftentimes they will steal things they see as pretty, but do not keep such things, leaving a trail of finery as they move.

Floral Fairies by Sandra Duchiewicz

Dryad

HD: 2
Found: sole in deep woods, 1d6 in an enchanted grove

Appearance: a curvaceous figure of wooden complexion and hair like leaves, short of stature with sinuous, careful movements.
Voice: rustling leaves, soft but inescapable
Wants: to protect their tree, expel metal
Tactics: cautious, but not well considered

Attack: +1
Defense: +3
Speed: +2

Abilities

  1. Woodswalk: passes through trees or any other wood without effort, as a human could pass through water.
  2. Implant: can grapple a foe and pull them into a tree, dealing 1d6 damage per round until someone hacks them out of the wood.
Many can extol the magical properties and virtues of dryads, but most would never consider hunting them, as they are elusive and wondrous beings, as well as quite dangerous if truly forced into confrontation. 


Dryad by Leroy van Vliet

Nymph

HD: 2
Found: sole in waterfall ponds

Appearance: a flowing lithe form of water, unearthly beautiful and somewhat coy.
Voice: like a babbling brook, with an annoying laugh
Wants: to be loved
Tactics: passive and cautious

Attack: +1
Defense: +3
Speed: +2

Abilities

  1. Stunning: any mortal who sees the nymph must make a Will save or be enthralled by their countenance, falling into infatuation for 1d6 months.
  2. Breathless: they can live indefinitely under water, and can drag foes down to a watery grave.
These fairy beings are often surrounded by mortals playing and cavorting in the water. Their homes are often known as they live there for years at a time, entrapping passersby and enjoying the company of their mates.

Fairie by Mack Sztaba


Elf

HD: 3
Found: 1d6 in deep woods

Appearance: a tall, glowing figure with a deeply impassive face.
Voice: silent
Wants: to avoid mortals, protect their secrets
Tactics: carefully considered, unforgiving

Attack: +2
Defense: +2
Speed: +4

Abilities

  1. Silver weapons, faintly luminous

The elves were once playful beings that taunted humans, stealing children and cursing nobles with eternal sleep. During the ages of heroes they crafted weapons and artifacts of unstoppable might to aid against the necromancers lords, but in the modern era they have become reclusive as a people.

Spirit of the Forest by Torben Weit

Gnome

HD: 1
Found: 1d6 near small villages

Appearance: like a child with white hair and brightly colored clothing
Voice: high pitched, taunting
Wants: pain
Tactics: aggressive

Attack: +3
Defense: +1
Speed: +2

Abilities

  1. Tiny daggers: light damage
  2. Hiding dance: as long as they dance in place, they can remain invisible.
Gnomes try to pose as lost or hurt children, and ruse humans in to approach before stabbing them to death and bathing themselves in blood. The blood soaks into their clothing and revitalizes its color.

DARK FAIRIES by Piotr Foksowicz

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